Windows has always been a key target for the NAD team. However, porting a system that relies heavily on native Unix-like abstractions required us to rethink our entire rendering and threading model.
Native Performance
Our goal was simple: 144 frames per second, no exceptions. To achieve this on Windows, we had to move away from generic cross-platform wrappers and embrace Direct2D and the Windows compositor directly.
We spent months optimizing our font rendering pipeline to ensure that text looks just as sharp on High-DPI Windows displays as it does on macOS. The result is an editor that feels truly native, responsive, and blazingly fast.
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